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ArmA Extension: check_player.dll

Let’s start this post with big thanks to Florian for his donation, appreciate your support! Until today I didn’t know much about Steam’s VAC (anti-cheat), but recent comment of Torndeco made me look...

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ArmA Scripting Tutorials: get_friends, check_player (Logic)

As promised, I wrote some logic to work with get_friends and check_player extensions. But first I’d like to thank one more person for his donation and support. Thank you, Andrey! Большое спасибо,...

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ArmA Extension: real_date.dll v3.0

I’m going to skip v2.0 all together, even though I had the post drafted and the .dll had been available for download for quite sometime. Will just document v3.0 instead, since it is backward compatible...

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ArmA Extension: micro_time.dll v1.0

What does this do? It returns passed time in seconds but with microsecond precision. The number param passed to micro_time.dll is treated as offset from which to start the count: On the video I have...

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ArmA Extension: getHitPointDamage.dll v1.0

Basically, SaMatra was fooling around with Arma 2 in Pascal, trying to make an extension to read parts damage on vehicles. I asked him to let me have a look at the code (not that I know anything about...

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ArmA Scripting Tutorials: How To Make ArmA Extension (Part 3)

In this part I’m going to show how to make a simple extension in C# using VS2013. While you can make a library .dll in C# it is slightly different from C++ .dll, and I don’t think you can use it in the...

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ArmA Extension: scr_cap.dll (Screen Capture)

Thank you Ian and thank you Aaron! Not really for this post.. but all of your posts.. beers on me! -Bottled Really appreciate your support, guys! So I got a little bit more experience in C++ and...

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ArmA Extension: getNumberPlate.dll v1.0

So, we can read racing numbers on a kart, but what about plate numbers on other vehicles, can we do it? Yes, we can! Some background information: Registration numbers on vehicles (presumably isKindOf...

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ArmA Scripting Tutorials: How To Make ArmA Extension (Part 4)

First let me thank Matthew for his Christmasy donation, thanks mate! Please Get us some Threaded Extension Tutorials with callbacks / unique ids per request. Example like MySQL Usually I do my own...

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ArmA Extension: make_file.dll v1.0

First of all I would like to express my gratitude to Matthew for his continuous support. Now I also know who he is . Thanks mate, you are the best! Ok. This new extension is not meant to be used on a...

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ArmA Console Extension: debug_console.dll (V4.0)

Firstly, I would like to thank all of you who donated, I really appreciate your support. Secondly, I have modernised debug console a little bit to support Unicode. Arma supports Unicode and so should...

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64-bit and ArmA Console Extension: debug_console_x64.dll (v4.1)

As you may or may not know, Arma 3 is now available in 64-bit version as well. This means that all the 32-bit extensions you have, will stop working with 64-bit Arma, and you will need to recompile...

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ArmA: 64-bit Extensions

This post will be shorter than usual. To continue with 64-bit topic I started in previous post, I have received several requests for x64 versions of popular extensions. Here is the list of extensions I...

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Arma 3 Extension Tester (callExtension.exe, callExtension_x64.exe)

Honestly, I don’t know why I didn’t write this earlier, as I needed this many times while writing my extensions, since it is quite a pain in the butt to restart Arma 3 every time you want to test some...

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Arma 3 Extension Logger (logExtension.dll, logExtension_x64.dll)

Whaaaaaaat? An extension for logging an extension? That’s right! This is what this extension does in a nutshell: It sits between Arma 3 and your original extension and logs in and out traffic as well...

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callExtension v2.0

Good news, everyone! Arma 3 is getting Extension Callback! You can read all about it on callExtension wiki page. So I decided to update my extension tester to support callback, as I know for a fact...

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